Friday, November 26, 2010

AP Nunu Guide

Hey guys, we have a series on playing AP Nunu up and running now! Excitement abounds!

This is a three part series, with the first part focusing on the more boring stuff (skills + items), and the second part revolves around gameplay footage; covering laning, ganking, and team fights. The third part is just a montage of highlights from a game of playing AP Nunu, with some pretty cool moments in it. Links to all three videos are below. After the break you`ll find all the additional info that didn`t make it into the guides: runes & masteries, summoner spells, & jungling. So click "Read More" and scroll down! You know you want to!

HD League of Legends Nunu Guide - AP Nunu [1/2]
HD League of Legends Nunu Guide - AP Nunu [2/2]
HD League of Legends Nunu Gameplay - AP Nunu Highlights Reel


Alright so now for those promised goodies!

Runes and Masteries:

For runes and masteries we have two potential builds: jungling build, and laning build

Laning masteries:
9/0/21 or 9/21/0

Get 9/0/21 if your team doesn't have anyone who is going to want to be getting blue buff all the time late game, or if you have no troubles staying alive. The Utility Mastery talent will help you keep blue buff longer which reduces the need for CDR items and mana items, and you get nice CDR from intelligence and sorcery, as well as a few other really nice masteries. However, if you're having a hard time staying alive, go 9/21/0.

Laning runes:
9x MPen mark (Insight), 9x flat mana/5 seals (Replenishment) or 9x dodge seals (Evasion) or 9x hp seals (Fortitude), 9x cooldown/level (Celerity), and 3x hp quintessences (Fortitude).

Get the mana/5 seals if you are having mana issues early game (though with your passive it shouldn't be a huge problem unless you really insist on spamming snowballs). If you went 9/21/0 you can get dodge seals to increase the chance for Nimbleness to proc and give you that little boost of movement speed. MPen marks will increase your damage of course, cooldown glyphs are going to help you hit that magic number of 34% CDR that AP Nunu wants, and the hp quintessences will really help you early game and onwards.

Jungling masteries:
9/11/10

Personally I like this build the best, because you still get the best of the Offensive tree by going 10 points down, while 10 points in Utility gets you to Utility Mastery which helps a lot while jungling, and the 11 points in Defensive gives you that edge in staying alive while jungling.

Jungling runes:
9x MPen mark (Insight), 9x hp seals (Fortitude), 9x cooldown/level (Celerity), and 3x hp quintessences (Fortitude)


Summoner Spells:


Highly Recommended:

  • Flash: helps you escape, get into the fray, and most importantly, get the perfect positioning for your ultimate without your enemies seeing it coming. If you go 9/0/21 make sure to get the improved flash mastery (Blink of an Eye).
  • Smite: if jungling, you definitely want to get this. It will make your jungling a ton easier, and really help make sure that the enemy doesn't steal your buffs (when they steal your baron buff because you didn't get smite you'll be kicking yourself real hard). If you get this, make sure you get the improved smite mastery (Plentiful Bounty)
  • Ignite: ignite is a very offensive spell, and can be very useful against many champions. It is going to serve you much better than exhaust because you already have a very effective slow, and ignite will add another ability to your killing rotation, which is welcome due to your low number of offensive spells (snowball and ultimate, but ultimate has a long cooldown).
Decent picks:
  • Clarity: when your enemies think that you're defenseless as a manaless AP Nunu, you can pop clarity to instantly regain a mostly full mana pool and really turn the tables on them. Can also be useful during laning to keep mana up to continually consume and keep you in the lane longer.
  • Teleport: handy for getting to those team fights that those jerks started without you.
  • Cleanse: nice if you're getting stunlocked + focused.

Not Recommended:
  • Heal: totally useless in light of Nunu's Consume ability.
  • Exhaust: you already have a slow
  • Rally: you don't do AD.
  • Revive: 'nuff said

Jungling:
  • Start with a Ruby Crystal to start you on the path to your Rod of Ages.
  • Skill priority during jungling: Consume > Frost blast > Blood boil
  • Get blue buff first - get an ally to help you if you need it.
  • After blue buff chow down on wolf camp, then move on to wraith camp, then smite should be off cooldown allowing you to get red buff. If you need to heal before getting red, cozy on up to mid lane and get a few consumes in to get your life back, then move on to red buff.
  • Don't engage a creep camp if you don't have full health and consume is on cooldown - you need at least one or the other or else you become susceptible to ganks due to your dwindling health.
  • Don't consume if it's going to over heal you. You don't want to waste the healing from the consume, even if it will kill the creeps quicker.
Ok folks I think that just about covers it. Any other questions just drop me a line either here or on YouTube and I'll do my best to work on some answers.

This is HDLoLblog, it's been fun, and join us next time!

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